Resolution¶
This page uses three resolution terms:
- Config Resolution: the Image pass resolution saved in the shader config
- Session Resolution: temporary toolbar overrides for the current session
- Live Render Resolution: the final render size currently driving the canvas and debug tools
The Resolution display in the preview toolbar shows the current canvas dimensions.
Click it to open the resolution menu:
Placeholder:
interface-resolution-menu.png — Resolution menu expanded with scale, custom size, aspect ratio, black background, and zoom controls.
- Scale presets: 0.25x, 0.5x, 1x, 2x, 4x
- Custom resolution: Enter a width and height in pixels
- Aspect Ratio: 16:9, 4:3, 1:1 (square), Fill (full space), Auto (responsive)
- Black background: Force a black canvas background
- Zoom: Slider from 0.1x to 3.0x
The toolbar always shows the Live Render Resolution currently driving the preview canvas.
- Changing scale, custom resolution, or aspect ratio here updates the Session Resolution immediately.
- If debug mode is enabled, inline rendering and the variable inspector refresh against the new live resolution immediately.
- Scale still applies when custom resolution is set. For example,
320 × 180at2xrenders at640 × 360. Changes made here override the Config Resolution for the current session. The override stays active for the current shader until you reset it or switch to a different shader. When you switch shaders, the Session Resolution resets to whatever that shader's Config Resolution specifies, or the Shader Studio defaults if no config exists. To make a setting persist, save it in the Config panel Image tab.