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Docs are a work in progress for version 1.0. Many features described here are not yet in the latest release. You can build Shader Studio from main to try them now.

Performance Monitor

The frame times panel shows a real-time graph of your shader's rendering performance.

Opening

Click the FPS display in the toolbar and enable Frame Times.

Frame times panel Placeholder: feature-frame-times.png — Frame times graph showing a scrollable canvas with reference lines at 16.6ms and 33.3ms, and a hover tooltip.

Reading the Graph

The graph plots frame time (in milliseconds) on the Y-axis over recent history on the X-axis.

Reference lines:

Line Value Meaning
Green 16.6ms 60 fps
Yellow 33.3ms 30 fps
Blue Auto-detected Your screen refresh rate

A dashed line shows the rolling average frame time.

Switch to FPS mode to display frames-per-second on the Y-axis instead of milliseconds.

Controls

Zoom and Pan

Action Effect
Scroll horizontally Pan through history
Ctrl + scroll Zoom Y-axis (1x–32x)
Click zoom buttons Cycle Y-axis zoom
Drag Pan the visible window
Center button Re-center the visible area on the rolling average

Time Window

Click the time window buttons to change how many samples are shown:

  • Narrow (≈0.5s) — detailed view of recent frames
  • Medium (≈5s) — default
  • Wide (≈60s) — long-term trend

Downsample

For large history buffers, use the downsample control to reduce the number of rendered points (1:1, 1:2, 1:4, 1:8). This keeps the graph fast when zoomed out.

Pause

Click Pause to freeze the graph. Useful for inspecting a specific spike. Click again to resume.

Tips

  • A spike above the 16.6ms line means a frame was rendered slower than 60 fps
  • Consistent high values suggest the shader is GPU-bound; try lowering the resolution scale
  • Zoom in vertically (Ctrl+scroll up) to magnify small variations
  • Pan left to examine earlier history