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Performance

The FPS display in the preview toolbar shows the live frame rate.

Click it to open the FPS menu:

FPS menu

  • Frame rate limit: Unlimited, 60 fps, or 30 fps
  • Frame Times: Toggle the frame times panel

Frame Times Panel

The frame times panel shows a real-time graph of your shader's rendering performance.

Frame times panel

Reading the Graph

The graph plots frame time (in milliseconds) on the Y-axis over recent history on the X-axis.

Reference lines:

Line Value Meaning
Green 16.6ms 60 fps
Red 33.3ms 30 fps
Yellow Auto-detected Your screen refresh rate

A dashed line shows the average of the visible time window.

Switch between ms and fps views with the toggle buttons.

Controls

Zoom and Pan

Action Effect
Drag Pan through history
Ctrl + scroll Zoom Y-axis (1×–32×)
Click zoom button Cycle Y-axis zoom
Scroll Change the time window width
Center button Re-center the visible area on the average

Time Window

A single button cycles through sample counts, showing more or less history. The default view is 180 frames (≈3 seconds at 60 fps).

Downsample

When viewing a long stretch of history, the downsample control averages frames together so the graph draws fewer points (1:1, 1:2, 1:4, 1:8). Higher values keep the graph responsive when zoomed out.

Pause

Click Pause to freeze the graph. Useful for inspecting a specific spike. Click again to resume. The graph also auto-pauses while you drag to pan.

Tips

  • A spike above the 16.6ms line means a frame was rendered slower than 60 fps
  • Consistent high values suggest the shader is GPU-bound; try lowering the resolution scale
  • Zoom in vertically (Ctrl+scroll up) to magnify small variations
  • Pan left to examine earlier history

Next

Debug Mode — inspect and analyse your shader while it runs